How to Upload Models to Steam Workshop
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Contributing to the SFM Steam Workshop
I will give yous instructions on how yous tin share sound and model assets you've created through the Steam Workshop.
Introduction
This guide will give yous instructions on how you can share sound and model assets you've created through the Steam Workshop.
Contributing to the workshop volition permit other Source Filmmaker users to use your submissions in their own creations.
- Source Filmmaker Workshop
- Compiling Models
Importing
Before you lot're able to publish your avails to the Source Filmmaker workshop, they will need to be compiled and placed into the usermod folder within the Source FIlmmaker directory.
Steam\SteamApps\mutual\SourceFilmmaker\game\usermod
Within the usermod folder you'll demand to place the files then they follow the aforementioned folder structure. About models contain mdl, vvd, vtx, vtf and vmt file extensions. Yous would place the mdl, vvd and vtx files within the models\example folder, and the vmt and vtf files within materials\models\example.
File paths are determined by the .qc file when the model is compiled. In my example below the mdl file volition look for textures in materials\models\items\courier\shagbark, so I demand to make boosted sub folders for my model to work correctly in Source Filmmaker.
Shagbark Example: Model Files (mdl, vvd, vtx) Steam\SteamApps\common\SourceFilmmaker\game\usermod\models\items\courier\shagbark Fabric/Texture Files (vtf, vmt) Steam\SteamApps\common\SourceFilmmaker\game\usermod\materials\models\items\courier\shagbark Sound Files (mp3, wav) Steam\SteamApps\common\SourceFilmmaker\game\usermod\sounds\items\courier\shagbark
If the files take been placed in the right directories the model/sound will announced on the asset selection carte du jour.
Subscribers will view your model the same way that you view your asset in Source Filmmaker, then always ensure that it's tested and ready before proceeding to the next step.
Uploading
When you're ready to publish, open Source Filmmaker and click on File > Community > Publish to Steam Workshop at the summit left. From the drop-downwards carte select the type of asset you'd like to submit.
From the publish screen select the plus icon (+) at the top right to add your files.
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Navigate to the binder which contains your avails inside the usermod folder. If yous're uploading models y'all only demand to select the mdl files.
You lot're able to select multiple files to include in a single submission by shift clicking.
In one case you've added your asset files to your submission you lot're able to fill out the other fields including championship, description, privacy settings and more. When you're ready to submit click on the Publish button at the bottom of the window.
If you're uploading a model y'all'll then be given a list of dependency files which will likewise exist uploaded. On this list you'll meet your materials and other files related to the model.
Once you click ok it volition then begin uploading to the workshop.
When the upload is washed you lot'll receive a prompt stating so. You tin view your workshop submissions at whatsoever time by clicking the workshop link on your Steam profile.
Customizing
Once your submission is on the workshop users will then be able to subscribe to information technology to apply in their ain Source Filmmaker creations.
Y'all tin customize your workshop page by adding links and media by selecting the links in the owner controls box. From this section you tin also accommodate the privacy setting and the title/description.
If the submission was a joint effort you can give credit to somebody by clicking the Add/Remove Contributor link. Adding somebody as a contributor will brandish their proper noun in the "created by" section. Before their name volition exist displayed they will need to have the request sent to them via e-mail.
For more information on how subscribing works, you can read the guide I created below.
http://steamcommunity.com/sharedfiles/filedetails/?id=183482400
Editing
If you'd similar to publish an update to your workshop submission y'all tin can practise so past opening Source Filmmaker and navigating to File > Community > Update Published Item. From the drop-downwards carte du jour select the proper noun of the submission you'd like to edit.
From the publish screen you lot tin can make adjustments to the fields you'd like to update. When you're washed making changes select the Update push almost the lesser.
If changes are made to the files anybody who is subscribed to the asset will automatically begin downloading the update.
You need to sign in or create an account to do that.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=184572356
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